- THE VANISHING OF ETHAN CARTER GATE PUZZLE HINT SIMULATOR
- THE VANISHING OF ETHAN CARTER GATE PUZZLE HINT TV
The real issue comes into play when you have no clue where to go next. When you have where you need to go discovered, it makes the gameplay flow nicely. Yet I feel I need to say that the biggest issue in the game is the need to walk such long distances to find things.
THE VANISHING OF ETHAN CARTER GATE PUZZLE HINT SIMULATOR
I don’t like calling it a walking simulator because the name has such a bad connotation attached to it. It’s an issue with the game genre itself. The biggest flaw in the game probably isn’t really a flaw. The game as a whole is a well-oiled machine that runs great from beginning to end. There were also a few moments at the end of the game where the lines of audio dialogue were repeated over the next lines so it became a bit of a mess. The worst I saw were a few frame rate dips in the beginning of the game when new dialogue would start. The issues in this game are the smallest kinds. Nothing too complicated but just enough to keep you guessing.
I would say even the most casual of gamers would find the puzzles as I did. If you look at the surroundings and study everything you will understand what the game wants you to do. The big thing about these puzzles is you have to stay alert. There were a few that tripped me up but not for long. I never found one that really challenged me. For the most part the puzzles were moderate in challenge. Most of the game’s progression is based on finding and solving the many puzzles littered about the world. Sure, they were hokey but they had a style all their own. A lot of the cut scenes after the puzzles really gave me the impression of a Stephen King miniseries.
THE VANISHING OF ETHAN CARTER GATE PUZZLE HINT TV
This is what a game of The X-Files should feel like, or really any of the TV shows that are based on mysteries with a hint of something supernatural. The lack of human interaction in the main game does a great service to the idea that it’s the world you are there to experience. The lush environments create both a sense of ease and an ominous dread. The world is detailed so perfectly that you feel like you are in a real location, something that won’t surprise you too much when you realize the developer based a lot of it on real locations. A button is your go-to interact button while B crouches.įrom the moment the game started I was stunned by how pretty the game is. It was pretty much required given how far apart a lot of places are. The run button however was rarely let go of. There is a zoom button on the left trigger but I never used it. The only controls you will need are the right trigger, as well as the A and B buttons. They are beautiful in their own right but it’s the story that will really grab you.Īs far as controls go the game is as basic as it comes and it works well here. It will also leave you in shock of what you just actually saw.
I will say that the ending was a moment that I truly didn’t see coming. This is honestly as much as I feel I can comfortably say without giving anything away. Every time you solve a puzzle you witness a scene of something that happened in the area. The story had me hooked from beginning to end. You quickly stumble across a gruesome murder that tells you there is far more going on in the area than you had expected. Your character, named Paul Prospero, has received a letter from young Ethan Carter and has come to town to find out what has happened. You start the game standing outside a train tunnel looking forward into a lush forest. You are typically given very little of the story before you play the game and are left to discover what is actually going on through the game’s progression. Much like with many of these games, it is hard to really discuss the story. No one wants to waste their time and I finally played one that didn’t do that. I have played a few of these over the years and was left with a bad memory of thinking, well that wasted my time. Especially a game that falls in to the category of walking simulator. It’s not very often I can say I was wowed by a game.